Evidence library
Documented cases of lost access, shutdowns and refused transfers. Every case links to primary sources, and facts are kept apart from opinion.
A movement for digital ownership
On a disc, you could lend a game, swap it, sell it. Bought digitally, you mostly can't. OWNED is a movement to bring those rights back, starting with the right to resell.
Be one of the first 100 members.
01 / Where this started
When I was a kid I had a game on a CD. I could lend it to a friend and borrow his. When I was done with it, I could sell it and buy a used one from someone else. Nobody asked a platform for permission. Nobody could close an account and take every game I had paid for.
Then games went digital. Delivery got easier. Our rights quietly got smaller.
OWNED is built on one simple idea: whatever you could do with that CD, you should be able to do with a digital copy you paid for.
02 / The gap
03 / What we're doing
We're early: two founders, a website and a plan. Before we build anything, we want to prove the problem and find out what the law already allows.
Documented cases of lost access, shutdowns and refused transfers. Every case links to primary sources, and facts are kept apart from opinion.
A plain-language guide and template letters you can send to a platform to ask for what the law may already give you. A qualified lawyer will review it before we publish.
When a platform answers, or refuses, it goes on the record. Refusals become evidence for consumer organisations that have the standing to act.
04 / What we stand for
We don't claim you own a game's code or characters. We claim rights over the copy you paid for.
05 / What OWNED is not
06 / Join
Add your name to the list. We'll email you occasionally: new evidence, the rights kit when it's ready, and ways to help. Nothing else.
You are member #.
The most useful thing you can do now is tell one person who games.